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Name:LydiaPlayer:RedeuxKey:
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GreenCan be edited
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Ancestry:HumanTraits:Human, Humanoid, LawfulLevel:10Referenced
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Heritage:VersatileAge:25GrayDo not edit
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Background:Red Mantis Renegade (BOON)Gender:FFormulasClick to view Version 4.0.0 updatesVersion 2.2.1Version 4.0.0
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Class:Rogue, ScoundrelSize:MediumNotes: Click/Hover over cells with a black triangle in the top-right cornerDo NOT request to edit this document, this is a template for everyone.
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Alignment:LNDeity:AchaekekType:BipedProficiency | U: +0 | T: 2+Level | E: 4+Level | M: 6+Level | L: 8+Level
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Languages:Common, [pick regional], hireling: Infernal, Cyclops◈Single Action ◈◈Two-Action Activity ◈◈◈Three-Action Activity ⟐Free Action ⤾Reaction
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SensesSkillsUntrained Improvisation?
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TotalWISTEMLItemTempHero PointsSkill NameAbilityTotalAbilityTEMLItemPenaltyConditional[dice=Perception]1d20+19[/dice]
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Perception+19=+30AcrobaticsDEX+21=+50[dice=Acrobatics]1d20+21[/dice]
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Vison / Other SensesArcanaINT+0=+00[dice=Arcana]1d20+0[/dice]
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Speed (ft)Trapfinding (+1), AthleticsSTR+12=+00[dice=Athletics]1d20+12[/dice]
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TypeAdjustedBaseTempCraftingINT+0=+00[dice=Crafting]1d20+0[/dice]
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Land35 ft2510NotesDeceptionCHA+22=+420[dice=Deception]1d20+22[/dice]
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Burrow0 ftSchool Training: Spells [scroll of fly]DiplomacyCHA+18=+40[dice=Diplomacy]1d20+18[/dice]
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Climb0 ft[dice=Strike vs Red w/ Exposition (+2 striking flaming sawtooth)]1d20+21[/dice]
[dice=S dmg]2d6+2[/dice] | [dice=+fire]1d6[/dice] | [dice=+sneak vs OG]2d6[/dice] | [ooc](If vs OG) +Debilitating strike: No reactions[/ooc]

[dice=Strike vs Red w/ Catastrophe (+1 striking frost sawtooth)]1d20+20-4[/dice]
[dice=S dmg, twin]2d6+2+2[/dice] | [dice=+cold]1d6[/dice] | [dice=+sneak vs OG]2d6[/dice] | [ooc](If vs OG) +Debilitating strike: No reactions[/ooc]

[dice=Strike vs Red w/ Exposition (+2 striking flaming sawtooth)]1d20+21-8[/dice]
[dice=S dmg, twin]2d6+2+2[/dice] | [dice=+fire]1d6[/dice] | [dice=+sneak vs OG]2d6[/dice] | [ooc](If vs OG) +Debilitating strike: No reactions[/ooc]

◆ ◇ Reaction (↺)
[ooc]Actions: ◆Strike ◆Strike ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)[/ooc]

[spoiler=Debilitating Strike / Tactical Debilitations]You apply one of the following debilitations, which lasts until the end of your next turn. [b]When the creature is affected by a new debilitation, any previous one it was affected by ends[/b]
Debilitation The target takes a –10-foot status penalty to its Speeds.
Debilitation The target becomes enfeebled 1.
Debilitation The target can’t use reactions.
Debilitation The target can’t flank or contribute to allies’ flanking.
[/spoiler] [spoiler=Feint, Scoundrel Racket]Requirements You are within melee reach of the target you attempt to Feint.
With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against that target’s Perception DC.
Critical Success On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours.
Success the target is flat-footed against melee attacks you attempt against it until the end of your next turn
Critical Failure Your feint backfires. You are flat-footed against melee attacks the target attempts against you until the end of your next turn. [/spoiler]
IntimidationCHA+16=+40[dice=Intimidation]1d20+16[/dice]
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Fly0 ftRugged MentorLore: AssassinINT+14=+00
[dice=Lore: Assassin]1d20+14[/dice]
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Swim0 ftHigh Dmg Record 58Lore: AcademiaINT+12=+00
[dice=Lore: Academia]1d20+12[/dice]
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Lore: Underworld LoreINT+16=+00Hireling
[dice=Lore: Underworld Lore]1d20+16[/dice]
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DefensesLore: AchaekekINT+16=+00Hireling
[dice=Lore: Achaekek]1d20+16[/dice]
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Hit PointsMax HPTempDamageLore: INT+0=+00[dice=Lore: ]1d20+0[/dice]
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Current114=118+-4/0Lore: INT+0=+00[dice=Lore: ]1d20+0[/dice]
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AncestryClassCONLevelMiscLore: INT+0=+00[dice=Lore: ]1d20+0[/dice]
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Max HP118=8+ (8+3) *10+MedicineWIS+17=+30[dice=Medicine]1d20+17[/dice]
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DyingWoundedDoomedResistances & ImmunitiesNatureWIS+3=+30[dice=Nature]1d20+3[/dice]
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OccultismINT+0=+00[dice=Occultism]1d20+0[/dice]
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Armor ClassTotalAbilityTEMLItemTempPerformanceCHA+16=+40Storied Talent
[dice=Performance]1d20+16[/dice]
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AC28=+4Trained (+12)2ShieldReligionWIS+15=+30[dice=Religion]1d20+15[/dice]
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Saving ThrowTotalAbilityTEMLItemTempConditionalSocietyINT+16=+00Hireling[dice=Society]1d20+16[/dice]
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Fortitude+18=+31StealthDEX+22=+510[dice=Stealth]1d20+22[/dice]
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Reflex+22=+51Evasion: S->CSSurvivalWIS+15=+30[dice=Survival]1d20+15[/dice]
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Will+18=+31ThieveryDEX+21=+50+1 to Disable, '+1 to Pick Locks[dice=Thievery]1d20+21[/dice]
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WeaponsSneak AttackWeapon SpecializationGreater W SpecConditions
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Weapon NameLabel:To HitAbilityProficiencyItemLabel:DamageBPSOther DamageAbilityConditionValueRounds
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TypeHandsRange (ft)ReloadTraitsBulkNotesGroupBlinded
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Unarmed Atk (Fist)Attack:+14STR014Damage:1d4+2+0STR0Clumsy0
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Unarmed1h5ftAgile, finesse, nonlethal, unarmed0BrawlingConfused
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"Exposition" +2 Striking Flaming Sawtooth SaberAttack:+21DEX514+2Damage:2d6+2+1d6 fireSTR0Controlled
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Sawtooth1h5ftAgile, finesse, twinL+2 dmg on 2nd/3rd strikeSwordDazzled
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"Catastrophe" +1 Frost Sawtooth SaberAttack:+20DEX514+1Damage:2d6+2+1d6 frostSTR0Deafened
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Sawtooth1h5ftAgile, finesse, twinL+2 dmg on 2nd/3rd strike,SwordDrained0
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Light MaceAttack:+20DEX514+1Damage:1d4+2+0STR0Enfeebled0
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Simple1h5ftAgile, finesse, shoveLClubFascinated
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Attack:+19DEX514Damage:1d6+2+0STR0Fatigued
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Rogue1h5ft1SwordFlat-Footed
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ShortswordAttack:+20DEX514+1Damage:2d6+2+0STR0Fleeing
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Rogue1h5ftAgile, finesse, versatile SLFrightened0
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DaggerAttack:+20DEX514+1Damage:2d4+2+0STR0Grabbed
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Rogue1h10ftAgile, finesse, thrown 10ft, Versatile SLImmobilized
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Paralyzed
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ArmorShieldAmmunitionTotal Bulk:0.00Petrified
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NameCategoryNameQtyAmmunitionNotesBulkProne
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LeatherLightAQuickened0
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ACDex CapPenaltySpeedStrengthTraitsACSpeedBroken?BulkARestrained
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24110NoASickened0
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HPHardnessMax HPBTBulkTraits 2HPHardnessMax HPBTASlowed0
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164168110AStunned0
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GroupNotes + RunesNotes + RunesAStupefied1
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Leather+1 Armor Potency, Resilient, ShadowAUnconcious
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Actions and ActivitiesTemporary Effects
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Name# ActionsTraitsEffectsDurationFrequencyActiveTypeValueRounds
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Feint (Scoundrel Racket)MentalRequirements You are within melee reach of the target you attempt to Feint.
With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against that target’s Perception DC.
Critical Success On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours.
Success the target is flat-footed against melee attacks you attempt against it until the end of your next turn
Critical Failure Your feint backfires. You are flat-footed against melee attacks the target attempts against you until the end of your next turn.
Melee Atk
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Skirmish StrikeRanged Atk
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Agile Dmg
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Melee Dmg
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Ranged Dmg
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Rugged WayfinderAs an action, you can reduce the severity of your clumsy, enfeebled, or sickened condition, reducing that condition’s value by 1.
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Ventriloquist's RingInteractTwisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19).1/day
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Free Actions and Reactions
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NameConditionsTraitsEffectsActive
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Nimble DodgeTriggerA creature targets you with an attack and you can see the attacker.
Requirement: not encumbered
RogueYou deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
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Debilitating Strike / Tactical DebilitationsTriggerYour Strike hits a flat-footed creature and deals damage.RogueYou apply one of the following debilitations, which lasts until the end of your next turn.
Debilitation The target takes a –10-foot status penalty to its Speeds.
Debilitation The target becomes enfeebled 1.
Debilitation The target can’t use reactions.
Debilitation The target can’t flank or contribute to allies’ flanking.
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Kip Up
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Exotic EdgeSpecialOnce per adventure, as a free actionGain +1 circumstance bonus to either all your attack rolls or all your skill checks for 1 round.
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